| > Anybody have any problems with the shire becoming a "real" newbie area | > (as opposed to a seriously un-balanced area that ANYBODY can be happy | > killing away in) ? | | I've never really liked the area much. Not only is it totally | unbalanced, but I also dont think you should have multiple copies of the | "one ring" running about. :) I agree there, but as far as I know there isn't any provision for truely "limited" items in Circle 3.0... | > newbies, or boost things to make it a 9th+ area. Any preferrences/ | > comments on the Shire? | | MAYBE if it was further into the forest and not right outside an exising | city (Midgaard), and if it didnt have mobs that obviously corresponded to | named characters in the books. Maybe with the same look and feel, just | not the same actual names, like "the Shire". Sounds good - I may rework a few names, or at least boil them down to just the "concepts" of the characters... The place I've got in mind for a 'newbied' (lev 3-7 or so, though not sure what to do about the Keeper and other item-leaden mobs - could keep them as high lev, or rework the items to something more suited to a tough mob for that level range) is more to the north and west than the current entrance, off of the northern part of the light forest expansion - I'll be removing the 'maze' there, too, if it's a "legit" low-lev area. | > More in a little bit... gonna post the basic area list I'm going to | > draw from, along with possible changes, ideas, etc, so I can get a | > response from those who will likely be using these tiny*s :) | | Sounds good. A few area's I've taken and reworked for Circle 2.20 were: | | The Mahntor - requires implementation of multiple attacks though Never heard of this one... what's it about/like? | The Chessboard - nuked all but the actual board and chess mobs, and it | looks alot better. works as a great newbie area under the | wiz basement if you give em gold. *nod* I'm still more oriented towards levels that require the same amount of thought and attention that a higher level area would, in order to better familiarize a *true* newbie to how the game works. Simply providing a 'kill zone' in order to help them level might as well be replaced by letting new chars start at level 3 or 5 - there are very few 'good' newbie areas IMO - most are simply exp gaining kill zones that take for granted that playing a Diku can be a challenge and thrill at ALL levels - not just at the higher levels. -- ** Memory Lane Alert ** ... skip this to reduce boredom ;) (Yes, this is something I'm very opinionated about first experiences - my very first mud experience was on CopperDiku, in Arachnos and then the light forest: other low-level characters told me how to do the basic stuff, bought me some bread and a bag and some cups of water, and then we went and killed those things that 6-7 newbies can kill, got 2nd level and some gold, and I loved it! (at least after I figured out exactly *why* they did these things :) I learned by doing rather than by being spoon-feed exp points... I got "real" experience AND exp, albeit slower. | Things I'd like to see ... | | the gytheryanki (sp?) area from Merc. If it got a realistic enterance, I | think an astral area could be really cool and serve as a good jump point | to other areas on other planes. Not familiar with the gytheryanki area (I've heard of it from my roommate when he played...augh, it was a Diku in Austria, I think... didn't it replace Redferne's, or have something to do with it? | The High Tower - the two zone one. remove the pizza and modern stuff and | balanace it out a bit and it could be a good area. Yikes...a debuggers nightmare!! I've tried it though, and I'm not sure I got all the bugs; I'm also not sure where I put it. I seem to remember having some inexplicable door problems. It does seem to be an area with alot of potential, but it is *SO* buggy (and Edgar has gotta go, too ;) that I doubt it's all "clean". Anybody have a guaranteed bug free THS I could use? I'll look for my version... - Danny +---------------------------------------> | Danhiel Baker // Derkhil CatSpawn /) /) Fade away | dbaker@harpo.dev.uga.edu ( o o ) into the | dbaker@jb.ucns.uga.edu = x = ethereal grey... | Danny.Baker@bbs.oit.unc.edu m m +--------------------------------> ***(=======-
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