For the mud that I am working on, the standard poison spell just doesn't cut it. So, for what I have done, is come up with multiple poison spells, to give mobs more individuality. Examples: ** Giant Centipedes are known to have weaker poison, so they get a poison spell that does 10 damage if the char doesn't save, none if they do save. This does make Centipedes lethal for low level chars(I have set hits for standard AD&D first edition), and still a nasty bite for higher ups. ** Giant Spiders and Snakes that are known for there toxicity (ala Monster Manual) are given a nastier poison spell, of 20, 30, or even 50 damage. This will make the monsters much more difficult, and also make the rewards that much sweeter. ** Giant Scorpions and Special Monsters that have in the description save or die instantly, are given a poison spell that does 100 pts or more damage! It makes them utterly lethal, and it doesn't give them scads of hit points: It is utterly rediculous to have shop keepers with 30K hit points!(In my opinion =) Notice that these monsters are all set to AD&D standards, with Giant Centipedes with but 1-4 hit points, spiders anywhere from 2d8 to 4d8, etc. This can be done by setting up simple spec_procs (Which I got mine to work btw). I have about 20+ now, and each one gives monsters more flavor. Giving them second attacks, third attacks, spell use (both mage and cleric), poison attacks, disease attacks (really nasty, see Mummy, M.Manual). This adds a TON of realism, and makes even piddly monsters worth something. I would be happy to share these spec_procs with anyone, but keep in mind, most of them are based on new spells I have thrown in. Now its time to beg and plead =). If anyone has any solutions, code etc. It would be much appreciated. This is what I am looking for: ** A command that will exit the player from the mud, with a line saying you died etc, whenever a player dies. Basiclly I a want a one life per char type of thing. ** To trade spells with someone. I want to have about 3-4 spells per level for both Cleric and Mage. I am close to that, but would like some more. ** New weapon types : Like 'bite', 'crush', 'cleave' etc. ** Maybe weapon specialazation (sp) skills? You get a better to hit with a weapon. I know its possible, I saw it on Wiley (And I loved playin there. Last mud I enjoyed playing. I was Lan on there, maybe you knew me? But I digress..) ** Anything anyone wants to swap. Like I said before, I am C-Impaired, so ....=) Phew this is long. Wasn't supposed to be. Oh well, enjoy, and good luck Brett@Legends...
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