On Sun, 3 Apr 1994, Danhiel Baker wrote: > VampLestat replies to Jeremy's post: > > | Make sure to include "NOTELEPORT" as part of NOSUMMON restrictions. > > Currently you can't cast Teleport on someone else, so why'd you need this? Actually because I changed it so you could teleport others... :) But I can also forsee teleport spells/wands/potions, etc that I wouldnt want affecting a mob. > Granted, Teleport could be made to affect others, but in such cases I'd > feel that the coder could take the time to add that flag to the "don't > teleport under these conditions" list... True. Just a suggestion I guess. > > | #define AFF_FLIGHT (1 << 28) /* new -vamp */ > > Hmm...an AIR room flag would be nice for this... I presume you added this > also? I didn't notice it in the flags you mentioned above. No, actually I didnt, but its a great effect when you make ghosts AFF_FLIGHT, and alter the movement descriptions so it says "The Ghost of Lady Macbeth flys south.", etc. > items... See what you think of the 'BULKY' and 'VERY_BULKY' stuff. I think they wouldnt get used much by area builders. I'd suggest an ITEM_NON-BULKY and and ITEM_BULKY with the default in the middle. _O_ Ryan L. Watkins e-mail: vamp@csulb.edu | Academic Computing Services url : http://www.acs.csulb.edu/~vamp/ | CSU Long Beach - Network Support pgpkey: finger vamp@gothic.acs.csulb.edu
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