Re: Exp question...

From: VampLestat (vamp@csulb.edu)
Date: 04/04/94


On Mon, 4 Apr 1994, Danhiel Baker wrote:

> What do you think about having the same chart for every class (or perhaps
>    have everything from level 10 an up the same)?

I wouldn't like it, and would probably end up hacking it so that each 
class progressed differently if it was implemented in Circle 3.0

I think Thieves should advance the fastest, Clerics and Mages an average 
rate, with Warriors requiring a bit more than the others.  

I'll probably have to adjust the Warrior chart anyway because I've got 
multiple attacks implemented though.

> Do you feel that 18.5 Million exp to immortal is too steep? 

I think any levels after 25 should be really steep, but then it also 
depends on the XP of the monsters.  Since you're the person doing both 
the worlds and the XP charts, your're in the perfect position to balance 
them out.  :)

Are there any really high level areas that you plan to add, or are you 
going to stick with more low-mid level ones?

> Heck, here's a look at the chart as is... the exp shown is the amount
> needed to make the level it is beside.
> 
> 31*  18.5 M
> 30   16.0 M		19   3.80 M		8   120k
> 29   14.0 M		18   3.25 M		7    80k
> 28   12.0 M		17   2.80 M 		6    40k
> 27   10.4 M		16   2.35 M             5    20k
> 26    9.4 M		15   1.90 M             4    10k
> 25    8.4 M		14   1.52 M		3     5k
> 24    7.4 M		13   1.15 M		2     2.5k
> 23    6.4 M		12     770k             1     1 exp
> 22    5.65 M		11     470k
> 21    5.00 M		10     320k
> 20    4.35 M		 9     200k

Seems good, though I'd put a bigger "hump" at level 8, level 16 and level 
22 for all classes.  This would mean players of each class would tend to 
linger at those levels for longer and since there would be a slightly 
larger number of players that were around level 8, 16 and 22, it would 
make grouping with players of your level easier.

Ugh.. and that's it for me tonight... talk to ya all tomorrow... I've 
reached my quota for posts to this list in a single day.

_O_ Ryan L. Watkins                   e-mail: vamp@csulb.edu
 |  Academic Computing Services       url   : http://www.acs.csulb.edu/~vamp/
 |  CSU Long Beach - Network Support  pgpkey: finger vamp@gothic.acs.csulb.edu



This archive was generated by hypermail 2b30 : 12/07/00 PST