>From: IN%"mmoyer@sdcc10.UCSD.EDU" 6-APR-1994 02:48:14.33 > >Hmm..... just had a though prompted by a post to r.g.m.d. Come to >think of it, there's at least one mud that I know of that already >does this... People with slow connections tend to die in combat, >right? (read 'die' as 'suffer terrible amounts of lag'). So how >difficult would it be to create a player-setable flag that >determines whether said player will see the combat messages from >other people fighting in the same room? Haven't thought it through >yet.... any particular drawbacks any of ye can think of? > >-- >-Mathue Moyer >-mathue@ucsd.edu lots o muds have this. kalisti has it, mine has it. mine (fasioned after kalisti...great mud...and im only a player...not even a god) shows the condition of the mob, the condition of the tank if your not it, the mobs hits, and your hits. saves alot :) --- ----------------------------------------------------------------------------- "If i knew it was going to be this damn cold, I'd have worn a sweater." -J. Frost ----------------------------------------------------------------------------- Email: ACCMCM@VAXC.HOFSTRA.EDU
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