Hmm..... just had a though prompted by a post to r.g.m.d. Come to think of it, there's at least one mud that I know of that already does this... People with slow connections tend to die in combat, right? (read 'die' as 'suffer terrible amounts of lag'). So how difficult would it be to create a player-setable flag that determines whether said player will see the combat messages from other people fighting in the same room? Haven't thought it through yet.... any particular drawbacks any of ye can think of? -- -Mathue Moyer -mathue@ucsd.edu
This archive was generated by hypermail 2b30 : 12/07/00 PST