Combat message blocking

From: Mathue Moyer (mmoyer@sdcc10.UCSD.EDU)
Date: 04/05/94


Hmm..... just had a though prompted by a post to r.g.m.d.  Come to
think of it, there's at least one mud that I know of that already
does this...    People with slow connections tend to die in combat,
right?  (read 'die' as 'suffer terrible amounts of lag').  So how
difficult would it be to create a player-setable flag that
determines whether said player will see the combat messages from
other people fighting in the same room?  Haven't thought it through
yet.... any particular drawbacks any of ye can think of?

-- 
-Mathue Moyer
-mathue@ucsd.edu



This archive was generated by hypermail 2b30 : 12/07/00 PST