Re: Combat message blocking

From: Jeff (jfink@csugrad.cs.vt.edu)
Date: 04/06/94


> 
> Hmm..... just had a though prompted by a post to r.g.m.d.  Come to
> think of it, there's at least one mud that I know of that already
> does this...    People with slow connections tend to die in combat,
> right?  (read 'die' as 'suffer terrible amounts of lag').  So how
> difficult would it be to create a player-setable flag that
> determines whether said player will see the combat messages from
> other people fighting in the same room?  Haven't thought it through
> yet.... any particular drawbacks any of ye can think of?

How would they know who to assist/rescue and how would they know if an 
aggressive mobile attacked someone in their group?

-Jeff



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