> > Hmm..... just had a though prompted by a post to r.g.m.d. Come to > think of it, there's at least one mud that I know of that already > does this... People with slow connections tend to die in combat, > right? (read 'die' as 'suffer terrible amounts of lag'). So how > difficult would it be to create a player-setable flag that > determines whether said player will see the combat messages from > other people fighting in the same room? Haven't thought it through > yet.... any particular drawbacks any of ye can think of? How would they know who to assist/rescue and how would they know if an aggressive mobile attacked someone in their group? -Jeff
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