Danhiel Baker <dbaker@dcs.uga.edu> writes: > 1 Armor > 3 Armor ???? > 13 Calm { Is this just cast on the room, or on specific ppl? } Probably only on mobs/pcs that are of lower/equal level (whether it's specific or not). > 14 Dispel Evil { See the Protection spells above... Dispelling your > 14 Dispel Good own align should be BAD or impossible...} Currently, dispel evil hits the caster if the caster is evil. I'm not sure about good (haven't tested this case on the alpha) > 17 Cause Crit { I think that Good casting this against good should lose > some align - like 100 points/cast } Then shouldn't evil against evil gain 100? I think it'd be a lot more effective if we just rewrote the alignment system, rather than putting modifiers on spells. Otherwise, I see lightning bolts and bashes and backstabs as needing alignment changes as well. > 21 Earthquake This is a bit high... clerics don't get damage spells until really high levels, making them much weaker to play early on. Earthquake is a pretty wimpy spell. > 22 Group Recall I'm not so sure about this one... is this suggesting that you have to have AFF_GROUP, and be in the same group? If not, I see some real abuse. > 24 Negate Sanct As was discussed earlier, I think this is a bad idea. If a mob has sanc, it's probably for a good reason. By looking at the list, I see some duplications (locate object and infravision for example) I'm not sure how good of an idea this is... -Jeff
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