Ok, like I said in that last bit, I really don't think that Mages should get "Waterwalk", since they get Fly... New names for the 'Group blah' spells will be coming later, if I can think of any... having to: Cast 'group ??' everytime could get to be a hassle. At LEAST a new name for Group Recall would be nice. Note that now a cleric can "cure" something before they can effect someone with it - ie, they learn cure blindness before blindness, etc. Also, the Protection from <align> and Dispel <align> are reached at the same levels regardless of the specific Align being affected. I agree with whomever it was that stressed that it be difficult to change align - preferably, it will be more difficult with level, as a player 'becomes set in their ways'. I'm sure that someone suggested a way to do this effectively before , so if they will just repeat it.. :) 1 Armor 1 Detect Align { Does the caster see ALL aligns ALL the time, or just opposite align, or just when looking at the char/MOB?} 2 Detect Magic 2 Create Water 3 Armor 3 Create Food 4 Awaken 4 Detect Poison 5 Bless 5 Detect Invis 6 Sense Life 6 Cure Blindness 7 Waterwalk { When it runs out, do they drown if over water? } 7 Cure Serious 8 Blindness 8 Infravision { Self only? I think maybe it oughta be... } 9 Prot from Evil { SELF ONLY! You should not be able to be protected from 9 Prot from Good your current align! It should 'run out' in such cases, just as if the spell had run out over time. Just add an extra check before causing the 'effect' of the Prot.} 10 Summon 10 Remove Poison 11 Word of Recall 11 Remove Curse 12 Locate Object 12 Poison 13 Cure Crit 13 Calm { Is this just cast on the room, or on specific ppl? } 14 Dispel Evil { See the Protection spells above... Dispelling your 14 Dispel Good own align should be BAD or impossible...} 15 Remove Curse 15 Call Lightning 16 Rejuv 16 Group Armor { New name for this... } 17 Curse 17 Cause Crit { I think that Good casting this against good should lose some align - like 100 points/cast } 18 Sanct 18 Group IR 19 Heal 20 Dispel Magic { should include invis objects... } 21 Earthquake 22 Group Recall 23 Harm { See Cause Crit about align loses } 24 Negate Sanct 25 Full Heal { Include movement maybe? } Danny +---------------------------------------> | Danhiel Baker // Derkhil CatSpawn /) /) Fade away | dbaker@dcs.uga.edu ( o o ) into the | dbaker@jb.ucns.uga.edu = x = ethereal grey... | Work: 542-0123 Pager: 369-2781 m m +--------------------------------> ***(=======-
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