absolut@b63740.student.cwru.edu (Mud Administrator) writes: >> >> Someone on my mud is using a backstab - flee routine along with tintin to kill >> high exp mobs: ie. >> #50 {backstab mob;flee;n} >> Most of the time the mob doesn't even have time to get a hit in. To stop this >> I put a WAIT_STATE(ch, PULSE_VIOLENCE) in the backstab command...which didn't >> seem to help at all. The player was still able to use the same method, any >> ideas why? >> Free @ 155.198.133.13 4000 >> > >What we did was increase the amount of exp you lost from fleeing. This is >a VERY good deterenet, as someone like this would lose more xp than they would >gain (or not gain anywhere near as much as they would have received) after >killing the mob. > I would do this, and make the wait state two combat rounds... maybe even add a death trap next to the room so he might flee into it. -Jeff
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