Um, the main object of backstab/flee, at least on Jedi, was to kill the mob for his eq, not for the xp. Xp loss doesn't bother many mudders, getting the super-dooper helmet of +damage does, and they will solo your hardest mobs if you let them. Of course, don't castrate your thieves either... maybe making a 2 round wait state plus a small -move cost for backstab has always been my suggested method. Neuro
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