Hi... I tried to code a prompt option that would return the condition of the mob being fought by the player... It works, a little too well. It returns the condition of the mob maybe 10 times per round of combat! Any ideas why this would be going on? I'm gonna try to include the little bit of code below (I'm not really proficient at this yet :)) so let me know if you can see what's wrong w/ it... if (PRF_FLAGGED(point->character, PRF_DISPDIAG)) { if (point->character->specials.fighting) sprintf(prompt, "%s %s", prompt, (diag_char_to_char(point->character->specials.fighting), (point->character))); else sprintf(prompt); disp = TRUE; } Hhmm... the function it calls does put \n\r's in the output, but removing them did not change the problem, and I don't really want them removed anyways... Ideas? Nino
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