Re: NEWBIE STUFF (fwd)

From: Jeff (jfink@csugrad.cs.vt.edu)
Date: 07/04/94


"Douglas R. Floyd" <dfloyd@paris.eng.utsa.edu> writes:
> 
>On Jul 4,  4:02pm, Luis Manuel Lepe wrote:
>> Subject: NEWBIE STUFF
>>
>>    As U may notice I'm not very good in C... so can someone tell me how can I
>> implement a routine for newbies?
>>    I want that every new character had someting (newbie kit).
>>
> 1:  You could have a weenie monster that is easily killed that has items
>     on it, and a special newbie area.
> 
> 2:  You could have a "newbie pack" that can be purchased at the shop for
>     free, and have the items inside nonresaleable.

We wrote a spec_proc to give newbie equipment to players in the temple
when they prayed.  We found that it's a good idea to make sure the
player doesn't already have equipment (or they'll drop it everywhere
in the game) and that there were no objects dropped in the room.

-Jeff



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