The question specified little C knowledge. I doubt the person could code a special procedure. On my MUD we also coded something in C to give the players items...but for someone who doesn't know C, it might be easiest to just add a package to the shopkeeper like Douglas intelligently suggested. Robert On Mon, 4 Jul 1994, Jeff Teker Fink wrote: > > "Douglas R. Floyd" <dfloyd@paris.eng.utsa.edu> writes: > > > >On Jul 4, 4:02pm, Luis Manuel Lepe wrote: > >> Subject: NEWBIE STUFF > >> > >> As U may notice I'm not very good in C... so can someone tell me how can I > >> implement a routine for newbies? > >> I want that every new character had someting (newbie kit). > >> > > 1: You could have a weenie monster that is easily killed that has items > > on it, and a special newbie area. > > > > 2: You could have a "newbie pack" that can be purchased at the shop for > > free, and have the items inside nonresaleable. > > We wrote a spec_proc to give newbie equipment to players in the temple > when they prayed. We found that it's a good idea to make sure the > player doesn't already have equipment (or they'll drop it everywhere > in the game) and that there were no objects dropped in the room. > > -Jeff >
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