max skill can be more than 52.... else my 80+ skills/spells is somehow not working :-) anyway...step by step for skill. hmmm... #define SKILL_TEST for right class..... in other words warrior skills should be right after warrior skills. ok create the do_test function. check to make sure SKILL_TEST for (ch) is > prob (look in backstab or something like that for example) usually in act.offensive.c or something like that. then in spec_pro.c modify SPECIAL(guild) to include skill with level too... (or at least i think thats how you did it...i did so much changing that mine is vastly different....any other takers....)
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