New skills/commands/etc...

From: Anthony Spataro (ads@netcom.com)
Date: 07/27/94


On Wed, 27 Jul 1994, Sergio Ricardo Ferreira Macedo wrote:

> 
> 
> 	I was sneacking through the code, trying to make a test-skill
> (circle, as exists  in jedi) but noticed some weird things: how can I
> set a new skill if it's said at the spells.h that 52 is the MAX spells
> allowed? Can this be changed without affect the rest of the code ?
> Could someone send to me a step-by-step description of what to do to
> install a new skill/spell/command ? I know this seems lack of will power
> but I haven't so much time to look all code to see what must be changed or
> not. 

I wouldn't mind this either, so if you do it, I'd like a copy, please.



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