I just noticed Jeff "Teker" Fink mentioned something about T$R and dikuMUDs. Unfortunately my usenet reader has been screwed-up recently, and I haven't had a chance to find out whats going on. Could someone please fill me in? I was thinking of using some areas that are DragonLance inspired (my own, and some of farside's like solace....) Can I do this or will T$R sue my butt off? I thought that if I gave them proper credit and followed the diku-lisence (i.e. not making any profit from other's ideas) then there would be no problem....is this so? Also, I been checking out ftpsites looking for diku derived Mud code, and I came across several places that have soem interesting code (esp. grind.isca.uiowa.edu). Anyway I found TheIsles1.1.tar.gz, checked out their code (by Locke and Surreality) and in they have something that I thought was very interesting and fairly simple. Strings that can be randomized in the area files (ex. $c is replaced by a random color, and $l is replaced by a type fabric, when it is loaded) After a feww minutes of browsing the code I made my own $a which loads type of materials for weapons and armor (bronze, copper, steel, iron, silver, etc.) so in the area file $a long sword could become a steel long sword or an obsidian long sword (pretty neat eh?). Also another thing, they have a VERY cool money system that seems easy enough to imp. - you should check it out if you get the chance. Anyway, sorry for such a long mail, and I look forward to hearing replies to my initial question. (Sorry for such a long paragraph about TheIsles - I am in no way affiliated with TheIsles nor do I know Locke or Surreality (sp?), nor am I saying that their Merc Based code is better than any other.........) Thanks for your time :) - Sean
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