On Thu, 8 Sep 1994, Jeff Teker Fink wrote: > are set to 0 (like a new character). What you might want to do is stop the > d->character->player.time.logon from getting set at load time, and make it > set just at save time. Since players get saved before they enter the game, > their time should be set right by the time they get in. > > -Jeff > Why would you need to save a player at login? Nothing's been accomplished...
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