Re: Ok, next question. (fwd)

From: Mr. Wizard (jsbarrow@husc.harvard.edu)
Date: 09/08/94


On Thu, 8 Sep 1994, Robert A. Vegas wrote:
 
> On Thu, 8 Sep 1994, Jeff Teker Fink wrote:
> 
> > are set to 0 (like a new character).  What you might want to do is stop the
> > d->character->player.time.logon from getting set at load time, and make it
> > set just at save time.  Since players get saved before they enter the game,
> > their time should be set right by the time they get in.
> > 
> > -Jeff
> > 
> Why would you need to save a player at login? Nothing's been accomplished...

Sure something has been accomplished.  The player has read the message of 
the day.  I believe the original message was tyring to figure out a way 
to display a daily message to a user only if they haven't seen it yet. 

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