On Thu, 8 Sep 1994, Robert A. Vegas wrote: > On Thu, 8 Sep 1994, Jeff Teker Fink wrote: > > > are set to 0 (like a new character). What you might want to do is stop the > > d->character->player.time.logon from getting set at load time, and make it > > set just at save time. Since players get saved before they enter the game, > > their time should be set right by the time they get in. > > > > -Jeff > > > Why would you need to save a player at login? Nothing's been accomplished... Sure something has been accomplished. The player has read the message of the day. I believe the original message was tyring to figure out a way to display a daily message to a user only if they haven't seen it yet. ##=====================###================================================## || Joshua Sky Barrow ||| Harvard University Faculty of Arts and Science || ##=====================###================================================## || 19 Central St., #28 ||| "If you can imagine it, you can achieve it. || || Somerville, MA ||| If you can dream it, you can become it." || || 02143-2834 ||| Unknown || ##=====================###================================================## || (617) 666-0859 ||| E-mail: jsbarrow@fas.harvard.edu || ##=====================###================================================##
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