On Thu, 8 Sep 1994, Mr. Wizard wrote: > > On Thu, 8 Sep 1994, Robert A. Vegas wrote: > > > On Thu, 8 Sep 1994, Jeff Teker Fink wrote: > > > > > are set to 0 (like a new character). What you might want to do is stop the > > > d->character->player.time.logon from getting set at load time, and make it > > > set just at save time. Since players get saved before they enter the game, > > > their time should be set right by the time they get in. > > > > > > -Jeff > > > > > Why would you need to save a player at login? Nothing's been accomplished... > > Sure something has been accomplished. The player has read the message of > the day. I believe the original message was tyring to figure out a way > to display a daily message to a user only if they haven't seen it yet. > Uh, correct me if I'm wrong, but Jeff says that RIGHT NOW, the way the code is at this MOMENT, it saves a player when entering AND when leaving the game. Now, why would it do this? Sure the player has read the message of the day but I think you missed my point. The point is, what is the need for saving a player when you enter and leave a game? Leaving sure...but entering?!?! There is NO code for whether the MOTD has been read or not in there yet...
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