NO NO NO NO NO!!!!!!!!!! :) Sorry for the confusion. > Am I to understand that you've written OLC for Circle 3.0? I mean, a > fully functional OLC system? Oh PLEASE let it be true... And if it is, what ^^^^^^^ I wrote along with 2.2. Its functional, but not debugged. I didn't fully debug it... I didn't find that many errors, but I didn't test it as much as I should have either. > then hell is taking Jeremy so long? Christ, think he's getting paid by > the hour for doing this thing? I'm sorry but after waiting nearly a year Why is he taking so long.. Because he is being nice, and making sure that it actually works. See, what I did was throw something together that WORKS FOR ME. It's also for 2.2, and not 3.0. So, if I actually get it working totally.. and the way I want it to, it might be great for those still using 2.2. I'm just a simple user that likes programming and playing with things. I have a copy of 2.2 in my account, and It has at most 5 users when I have it running. This is not a good way to to make sure all the kinks are worked out. Also, OLC is not the only thing that Jeremy is working on, I am sure. > for 3.0 I'm a little impatient, and all I _really_ wanted was the OLC. If > an OLC patch is available at the circle ftp site then the wait is over! > That's it, I'm not gonna wait anymore. What's that file called? You know > the official release isn't gonna be for a couple months... Yes.. like I said in the README file.. Here's a new toy to play with until the REAL OLC comes out with 3.0. One of the things that I wanted was OLC too, so I chose that as a project to familiarize myself with the Circle mud code. I finished the ROOM editing part, and that is all that is included in the file at jsu. It saves those rooms changed to a file, and you have to take it from there. Argon
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