On Wed, 8 Feb 1995, Panama N. Red wrote: > Lastly, I wanted to make player-killing impossible. So I went to the > do_damage (I think that is what it is called) > Put it into set_fighting.. not do_damage... it should be done this way because if it is in do_damage.. it is called WHENEVER a special proc calls it to do dmg to a player, poison, etc, etc, etc, etc... set_fighting is the function that actually controls whether or not the fight continues. -- Alex
This archive was generated by hypermail 2b30 : 12/07/00 PST