/==/ and thus Michael J Cunningham writes: cr> I am working on adding in a spell like armor called shield. I have added in cr> code to magic.c spell_parser.c spells2.c and spells.h just like the armor cr> spell. I have gotten the mud to compile and run, but when I try to cast the cr> spell I get messages like Bylle Grylle Grop Gryf??? Players can practice cr> the spell once they reach the desired level but I can't get them to cast cr> it?? Any help you can offer would be appriciated. Oh by the way this is cr> circle 2.2 code. ok...did you check to spell_parser.c where the line: if((((spl>0)&&(spl<=44)||(spl==54)))&&spell_info[spl].spell_pointer){ is? the numbers are the spell number castable by players... this hung me up for a while.. ------------------------------------------------------------------------------- Harvard Law: Under the most rigorously controlled conditions of pressure, temperature, volume, humidity, and other variables, the organism will do as it damn well pleases. DoDGeR@wpi.wpi.edu
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