On Tue, 21 Feb 1995, DoDGeR wrote: > /==/ and thus Michael J Cunningham writes: > > cr> I am working on adding in a spell like armor called shield. I have added in > cr> code to magic.c spell_parser.c spells2.c and spells.h just like the armor > cr> spell. I have gotten the mud to compile and run, but when I try to cast the > cr> spell I get messages like Bylle Grylle Grop Gryf??? Players can practice > cr> the spell once they reach the desired level but I can't get them to cast > cr> it?? Any help you can offer would be appriciated. Oh by the way this is > cr> circle 2.2 code. > > ok...did you check to spell_parser.c where the line: > if((((spl>0)&&(spl<=44)||(spl==54)))&&spell_info[spl].spell_pointer){ > > is? the numbers are the spell number castable by players... > this hung me up for a while.. > > > ------------------------------------------------------------------------------- > Harvard Law: > Under the most rigorously controlled conditions of pressure, > temperature, volume, humidity, and other variables, the > organism will do as it damn well pleases. > DoDGeR@wpi.wpi.edu > YES THAT WAS IT!!!! THANKYOU VERY MUCH!!! _____ / \ | | \_____/ RAYOLA @ ESU.EDU ( Michael J. Cunningham ) ENUFF SAID.....
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