On Fri, 24 Feb 1995, Jeff Teker Fink wrote: > > Wheel of Fish! <piraeus@connectus.com> writes: > > > > Ok.. I added an autoloot flag and what have you into the source.. I then > > popped the following code into act.offensive.c right after the raw_kill in > > void do_kill > > > > if (PLR_FLAGGED(ch, PRF_AUTOLOOT)) > > do_get(ch, "all corpse" 0, 0); > > > > yet.. it FAILS every damn time *sigh* . where did I go wrong? > > How do players set their own autoloot flag to on? > -Jeff > shouldn't that read: if (PRF_FLAGGED(ch, PRF_AUTOLOOT)) ??? ^^^Preference bits, not player bits, right? You also need to add a command in interpreter that will call do_gen_toggle so your players can turn it on. -- Naji M. Khudairi..........................................oracle@blkbox.com -----BEGIN PGP PUBLIC KEY BLOCK----- Version: 2.6.2 mQCNAy85QCAAAAEEAMx+xxg5NE02y3GhkYhvt1MsxJqqO116GBsB1MuIofqsKLcr kkH92+yk/eoPDp8/HcSbHtSukbaAG7wxb5bPj4qIVu3YGrJ3Y8QcFt0trytP80hu 2S8S29uFzdJgBlLse5jY1o02qKhNbX8mMoBjuE4Sh9gEr+QuwqupeJs4D1UdAAUR tCROYWppIE0uIEtodWRhaXJpIDxvcmFjbGVAYmxrYm94LmNvbT6JAJUDBRAvOUBc q6l4mzgPVR0BAeFdA/9dlCpdxivF0T9eaqoApIqJlMBs7fXzJZn+RKhQs7pxbAIq 3akiZClKxR4513Y/OWOtFwwE6PBfrSm4sa2gh8gbL/RwcT9VhcdNePGRjPZO9zv/ AAsroaPDXSOIrNHn1PcuJfR3wwTg6S+a7EKBc0yrDulnMaZb+9LprS+iUYVReA== =YDOx -----END PGP PUBLIC KEY BLOCK-----
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