autoloot (fwd)

From: Jeff (jfink@gridpoint.async.vt.edu)
Date: 02/24/95


Wheel of Fish! <piraeus@connectus.com> writes:
> 
> Ok.. I added an autoloot flag and what have you into the source.. I then
> popped the following code into act.offensive.c right after the raw_kill in
> void do_kill
> 
> if (PLR_FLAGGED(ch, PRF_AUTOLOOT)) 
>   do_get(ch, "all corpse" 0, 0);
> 
> yet.. it FAILS every damn time *sigh* . where did I go wrong?

How do players set their own autoloot flag to on?
-Jeff



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