Wheel of Fish! <piraeus@connectus.com> writes: > > Ok.. I added an autoloot flag and what have you into the source.. I then > popped the following code into act.offensive.c right after the raw_kill in > void do_kill > > if (PLR_FLAGGED(ch, PRF_AUTOLOOT)) > do_get(ch, "all corpse" 0, 0); > > yet.. it FAILS every damn time *sigh* . where did I go wrong? How do players set their own autoloot flag to on? -Jeff
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