Re: coding question

From: Anthony Spataro (ads@netcom.com)
Date: 03/05/95


<No attribution line or quote, but, basically, somebody was asking where 
to start if they wanted to mod Circle>

interpreter.c is a good place to start, but before you even do that, I 
suggest looking at structs.h even before interpreter.c, to get a feel for 
how the MUD stores everything, and at comm.h to see how the MUD talks to 
players--but don't look at comm.c, because you'll get confused and 
frustrated.

Also, if you're a total newbie to C, it's imperative that you learn about 
linked lists before you do anything.


/ads@netcom.com
[LC/Cardy/Kilwren/Cardenyl
\PASO/Paradigm/Storm
 ---------------------------->
It's a good thing we don't get all the government we pay for.



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