<No attribution line or quote, but, basically, somebody was asking where to start if they wanted to mod Circle> interpreter.c is a good place to start, but before you even do that, I suggest looking at structs.h even before interpreter.c, to get a feel for how the MUD stores everything, and at comm.h to see how the MUD talks to players--but don't look at comm.c, because you'll get confused and frustrated. Also, if you're a total newbie to C, it's imperative that you learn about linked lists before you do anything. /ads@netcom.com [LC/Cardy/Kilwren/Cardenyl \PASO/Paradigm/Storm ----------------------------> It's a good thing we don't get all the government we pay for.
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