> > > I have a quick question, has anyone out there been able to get a mob > to track a player after they attack them, sort of hunt the player down? > and attack them when they find them? I was thinking I could use > mobprog to do it, but I havent been able to figure out how. should > I give up on the mob prog thing, and try a special? If anyone has a > clue how to do it please, do tell!! This has been really bugging me. > Thanks alot... > > Michael Cunningham Actually, I had been going through the tracking routines right before I had read this message. It looks as if it would be very simple to add a tracking mob. There is a fucnction called hunt_victim() in graph.c. All you need to do is figure out how and when the 'hunted' should be set (like in do_flee, etc) and then call hunt_victim() in someplace like point_update() (probably the most effective place to call it). The basics are all there, all it need is some elementary tweaking. -reni :wq > > P.S. I am running a circle 2.2 mud with mobprog (standard version) > installed. > > > _____ > / \ > | > | > \_____/ RAYOLA @ ESU.EDU ( Michael J. Cunningham ) > ENUFF SAID..... > > > -- "Freak scene just can't believe us. Why can't it just be cool and free us?" thc@interaccess.com rev@indy.net Reni or Sebadoh or Nroff @ MUDS
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