It seems, to me at least, that this is wrong: //#define SPELL_LEVEL(ch, sn) \ // ( (GET_CLASS(ch) == CLASS_CLERIC_OF_AO) ? \ // spell_info[sn].min_level_cleric_of_ao : spell_info[sn].min_level_magic) In the addclass.doc it says for a new spell using class add something like spell_info[sn].min_level_newclass, but the above statment say if class = cleric use min_level cleric, else min_level magic. Adding another min_level to a two condition statment would cause problems, would it not? --Ziz
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