I am running a modified circlemud in the DG/UX OS, after changing the #if defined(DGUX_TARGET) to (_DGUX_TARGET) it now executes the following lines (#include <crypt.h> and #define "something" (I dont remember off the top of my head)), at any rate, the mud compiled fine before I changed this, but crashed consistently when it accessed players passwords, now the mud will not compile at all, due to conflicting declarations (of memset), several stray parse errors that are not anywhere near the lines the compiler thinks they are, and some annoying, but minor 'implicit declarations' (the imp decl's, didn't happen before, but they shouldn'y cause the compiler to quit....) Thanks in advance for any help. - Sean
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