Hi, I couldn't copy the message because someone called in and cut my link while I was reading and it saved somewhere, however, I do remember the message. About utils, I have the same problem on a sun sparcstation. I've changed it a little, and it seems to work fine now. So, you may need to change it a little... Like for instance, in purgeplay.c, I had to change LEVEL_<whatever> to LVL_<whatever> and there was also a struct with some bad member, specials2, or something like that. Don't think much has been done to the utils, but I did notice that showplay.c was altered a little, that it shows classes now, but that was an easy fix. About your houses, use hcontrol. when you use the command, type hcontrol <with an argument> and it should list uses for hcontrol. I'm not sure if it was changed in p7, but you can change the code so that it will give you the list of uses for hcontrol by echo'ing it to screen with just 'hcontrol'. first, you have to build a house, with exit to somewhere. the exit room will be called an attrium. You will have to play around with the commands. You may also want to take a look at the code to interpret any misunderstandings. After you build the house, you will be able to keep track of who has a house, when it was created... if you are collecting rent, you will also have some type of record. Futhermore, all items in the house will be saved during downtime, like rent. About the ATM's. you may want to take a look at the .obj file. maybe 30.obj. I'm not sure if the 30.obj file is using ascii flags, but maybe during the conversion or something, the flag wasnt set to make the atm "not takeable". Mike
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