On Sun, 19 Mar 1995, Dave Conn wrote: > I just found two very minor bugs in patch level 7. > > First, atm machines now have a cost of 0, which means that scavenger > mobiles can now get them (I found a green gelatinous blow with four of > them!). There are two easy fixes: 1) Change the "cost" of the item back > to 100 (which is what it was in patch level 4). 2) Change the TAKE/NOTAKE > bit (currently the item is "takeable" but it just weighs a ton). > actually that bug has been around there for the longest time.. I just set the take/notake bit.. pure and simple. However, changing the cost from 0 to 100 shouldn't make any difference, actually in my experience I think the scavanger mobs will attempt to pick the most expensive items up first. Ryan
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