Re: Two minor bugs in patch level 7

From: Ryan M. Clements (ed209@maxwell.iia2.org)
Date: 03/19/95


On Sun, 19 Mar 1995, Dave Conn wrote:

> I just found two very minor bugs in patch level 7.
> 
> First, atm machines now have a cost of 0, which means that scavenger
> mobiles can now get them (I found a green gelatinous blow with four of
> them!).  There are two easy fixes: 1) Change the "cost" of the item back
> to 100 (which is what it was in patch level 4).  2) Change the TAKE/NOTAKE
> bit (currently the item is "takeable" but it just weighs a ton).
> 
actually that bug has been around there for the longest time.. I just set 
the take/notake bit.. pure and simple.  However, changing the cost from 0 
to 100 shouldn't make any difference, actually in my experience I think 
the scavanger mobs will attempt to pick the most expensive items up first.

Ryan



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