> Has anyone created objects that give spell affections to players when the > object is worn? For example, a ring that affected the player with sanctuary. > Much thanks. > --Naji nod. fairly simple. we also added spells, ie: a spell gets cast on you or your opponent (if in battle), based upon a chance percentage. objects also have a chance of destructing after each use - defined by another var. it's pretty cool, but i would suggest limiting the creation of these items because too many destroys balance (unless they have alot of spells/affects on them, but destroy themselves quickly, etc.)
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