> From circle-owner@concrete.resnet.upenn.edu Thu Mar 30 02:19:11 1995 > From: Andy Davidoff <dert@concrete.resnet.upenn.edu> > Subject: Spell Affections from objects. > To: circle@concrete.resnet.upenn.edu > Date: Wed, 29 Mar 1995 19:15:16 -0500 (EST) > X-Mailer: ELM [version 2.4 PL23] > Content-Type> : > text> > Content-Length: 598 > Sender: circle-owner@concrete.resnet.upenn.edu > > > Has anyone created objects that give spell affections to players when the > > object is worn? For example, a ring that affected the player with sanctuary. > > Much thanks. > > --Naji > > nod. fairly simple. we also added spells, ie: a spell gets cast on you or your > opponent (if in battle), based upon a chance percentage. objects also have > a chance of destructing after each use - defined by another var. it's pretty > cool, but i would suggest limiting the creation of these items because too many > destroys balance (unless they have alot of spells/affects on them, but destroy > themselves quickly, etc.) > About those objects, does anyone out there have some code to share? I have tried to implement the rings from Tolkins books, but havent succeded yet. // Joachim Pileborg
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