> Do you have the loss calculated as an int? or as a float value? > I'm think about using it as a float value, that way it can be based > on more than one factor, like con, dex, age, weapon skill, weapon > weight, level and such would be used to derive that magic number. > -Curtiss why bother? there is no reason to use a float. you can calculate based upon as many factors as you like and still use an int.
This archive was generated by hypermail 2b30 : 12/07/00 PST