Here's an idea I'm going to implement that I thought I'd share to get some feedback on. On most diku based muds I have found that the sta ndard movement point scheme is rather weak, especially for warriors, I feel that it can be improved by tying it into combat. I'm thinking along the lines of having it to where each round movement points are subtract ed from a character when a physical action is performed, like a success full hit would cost 2 mvp's, a missed hit would cost 1 mvp, swapping eq would cost 3 mvp's, and physical skills would cost like 4 mvp's. In ord er to make things fair, I will also have it to where mobs lose movement points too, plus regeneration of mvp's lost in combat would be on the pulse rather then on the tick, while there still would be a chance for a char or mobile to become exhausted and not be able to do any hitting until a few mvp's have been regained at which time the char or mobile can continue to fight or flee. -Curtiss
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