If any one figures this out I would be very apreciated also. I am also trying to get dual fighting in. If you want kevin I have the fight.c code to vie which has dual fighting but I don't have the time to extract it. | \|/ ----+---- _____ _ __ _____ _____ _____ _ __ /|\ __ __ _ _ _____ | ___ \ | |/_ \ / _ \ / _ \ / _ \ | |/_ \ | | \ / | | | | | | ___ \ | | | | | / \_| | | | | | | | | | | | | | / \ || | \/ | | | | | | | | | | | | | | | | |_| \_ | |_| | | |_| | | | | || | |\ /| | | | | | | | | | | | | | |_| \____/\_| \____ | \_____/ |_| |_|| | | \/ | | | | | | | | | | | |_| | ______________________| | | | | | | \_/ | | |_| | |_____/ |_______________________/ |_| |_| \_____/ |_____/ - David 'Dave' Berthiaume [iii1.iii.net] On Mon, 3 Apr 1995, Kevin wrote: > I've got a new class in my mud, and I want to make this class able to > dual wield weapons, and hit twice during battles. They would only hit the > second time if the first hit connects, however. The question is: If someone > has already coded something like this, would it be possible for me to see it, > to get ideas on mine? If not, I'll do it the two-liter of Mountain DEW(stay up > all night and code til I get it right) > > > Thanks in advance... > -Kevin Wing > > email:wing@nku.edu >
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