Hello, I found a bug concerning the player index. When a new character is created with the same name as an old deleted character, the player table is not updated correctly. It changes the id number of the last entry in the table to the new character's idnum instead of assigning that idnum to the new player's entry in the table. I fixed this by going into init_char in db.c and fixing the part where the player_table id number is assigned to: for (i = 0; i <= top_of_p_table; i++) if (!str_cmp((player_table + i)->name, GET_NAME(ch))) (player_table + i)->id = GET_IDNUM(ch) = ++top_idnum; I tried some other solutions, but this one looked the most sound one that was easy to do. If you have a better solution, tell me! :) Michael Buselli
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