Re: LOAD_ROOM

From: Anthony Spataro (ads@netcom.com)
Date: 04/12/95


Some parts of the char_data struct are saved when the playerfile is 
saved, some aren't.  Make sure whatever variable you use to keep track of 
the load_room is getting saved to disk, and if it isn't, proceed *very* 
cautiously about changing this.  There's warnings all over structs.h 
about it, and if you succeed, you'll need to convert your playerfiles.

Alternately, you can just keep a separate data file with the names and 
load rooms of characters.  Much simpler.

 _/\_
/ L  \
\_ C_/
  \/

Resisting temptation is easier when you think you'll probably get
another chance later on.



This archive was generated by hypermail 2b30 : 12/07/00 PST