On Tue, 18 Apr 1995, Joey Buttafuco wrote: > Ok... I know this might sound "newbieish," but flame away if you want. > > Does any one have better descriptions for exactly what affect_join does? > Mainly because I'd like it not to allow players to cast the same spell on > themselves just to add to the duration or even to replace the spell. > > Theoretically, if it's: > affect_join(victim, &af, FALSE, FALSE, FALSE, FALSE); > > The spell replaces itself. > > I'd rather have it not allow them to cast it, so it will have to be > dispelled, or wear off before they're able to cast it again. Well, you use something like this to check: if (affected_by_spell(victim, spellnum)) { send_to_char("Nothing happens.\n\r", ch); return; } Chris
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