I think a skill based system seems intriguing, but a bit too time consuming for me right now. I have looked into eliminating classes, so a player can learn whatever he wants, and depending upon what he has learned so far it will decide what skills/spells are open to him. I still have the questions about how a skill system exists: 1> If there are no levels, do players hits and mana increase with time/adventuring? If so how? 2> Is there such things as practices, or are spells/skills bought then improved with use? 3> This one is vague, but does this changes what I know as a definition of a mob? I.e. will a mob without spells/skills be a wimpy mob? Just looking for idead, Vain David Blocher "The Weather is here, wish you were beautiful!" dblocher@prolog.net Jimmy B.
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