The following was posted to the list awhile ago--last summer, I believe. It allows incomplete object names, and you can copy the technique it uses to get incomplete player names, although that is a potential annoyance and might not be wise. >From suisol@grfn.ORG Sun Sep 18 15:01:26 1994 Date: Sun, 18 Sep 1994 16:59:39 -0400 (EDT) From: Jonathan Wood <suisol@grfn.ORG> To: circle@marble.bu.edu Subject: name completion code hack As promised in an ealier message here is a simple hack to allow the use of incomplete names for objects, players, mobs, etc. The inspir- ation for this came from The Realms of Dark Shadows (jericho.connected.com) which also happens to be where I code (shameless plug, please ignore). The hack is quite simple to install and involves only less than a line of code added to the handler.c file. IN HANDLER.C IN THE FUNCTION ISNAME() CHANGE THE FOLLOWING CODE: for (; ; ) { for (curstr = str; ; curstr++, curname++) { if (!*curstr && !isalpha(*curname)) return(1); TO: for (; ; ) { for (curstr = str; ; curstr++, curname++) { if (!*curstr && !isalpha(*curname) || is_abbrev(curstr, curname)) return(1); _/\_ / L \ \_ C_/ \/ Demographic polls show that you have lost credibility across the board. Especially with those 14 year-old Valley girls.
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