Hello, I'm currently trying to code a "circle" skill for thieves that allows them to basically backstab at double damage while fighting. The code compiles but I keep getting a segmentation fault that dumps the core. The code checks to see if the character is fighting, and if he's wielding a weapon..if so, is if a piercing weapon, etc. all the if statements work, I've checked those. using dbx I'm told that the file fight.c can't be found using current directory list..but the mud crashes in the void hit function in fight.c... here's the code beyond the if statements..... prob = GET_SKILL(ch, SKILL_CIRCLE) - GET_LEVEL(vict) +GET_DEX(ch); percent = number(1, 101); if (prob > percent) { hit(ch, vict, SKILL_CIRCLE); } else { damage(ch, vict, 0, SKILL_CIRCLE); } WAIT_STATE(ch, PULSE_VIOLENCE * 3); } in fight.c void hit (section where ch misses) if (type == SKILL_CIRCLE) damage(ch, vict, 0, SKILL_CIRCLE); (when ch hits) if (type == SKILL_CIRCLE) { dam *= 2; damage(ch, vict, dam, SKILL_CIRCLE); } in addition, I've added messages to the message file...any idea why this isn't working? Steve
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