On Fri, 26 May 1995, Chris Fuller wrote: > Concerning configurable prompts... to see who your tank is, you > would probably be able to do this via the player structures. > > There should be a pointer to the mob you are fighting, and then > you see who the mob is fighting, and that player should be your > tank. struct char_data *tank; if (GET_FIGHTING(ch)) tank = GET_FIGHTING(GET_FIGHTING(ch)); else tank = NULL; Or something like that. :) --Michael Buselli <mhbusell@midway.uchicago.edu>
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