JE - I see in your last update of circle bpl8, you added close_socket for each player with the same id when one of them logged off. However, this poses a tiny oversight, what happens if the real charcter is playing (in game) and someone connects to another socket, types his/her name in at the login prompt, then disconnects.. BAM. The in-game REAL character will be disconnected also. It may be corrected by one simple line added to your modified bpl8 code. Ryan
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