I'm not quite as well-versed at the whole duping thing as most people are. My tentative solution is: if (temp->character && (temp->connected != CON_PLAYING) && GET_IDNUM(temp->character) == target_idnum) close_socket(temp); so that one who is PLAYING will not be disconnected. Would it be better to do something else? Ryan didn't mention what his one line correction was (nice to publicly post a bug and not post the 1-line solution). - tim (Tim Maddux, tbmaddux@engineering.ucsb.edu)
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