um, just wondering if anyone has pimped anything like this - i heard someone say a circle mud had wiz_bits, so i thought i'd ask here. i think this idea is worthy of use in stock circle, thas why i'm goin into a lil depth on how i did it. i'm open to comments, etc. cause i've never seen code with this shit in it, butt i'm aware it exists. we took out levels a while ago, and were happy to switch to a bit field that governs a player's power. i use aroun 10 bits to represent 10 different types of immortal, and i set bits of lower types on the higher immortals just to be safe ;) an imp has aroun 100 commands, so i grouped similar commands together an these groups are also represented by bits. uh, since exp is useless for immorts, i just set those bits in that field, and turned it negative. all mortals (should) have positive exp, and therefor, any players wich negative exp must be imms. (careful u dont have any negative exp mobs, since -1 exp is equiv to every bit being set) anyway, bits look like this: 01 online creation 02 transportation commands 03 immortal comm lines 04 use of internal color codes 05 use of internal data codes 06 ban control ...... 22 immortal 23 titan 24 world pimp 25 pimp ...... ok, so now if the bits of a dude are set to any of the above, the guy can access those commands. this brings a much needed element of fractional power to the admin. previously, it was all or none. if you gave a new quest god LVL_GOD access so they could use switch commands, etc. then yu'd also have to give them access to set. this way u can control what you give yer imms and when they get it. the bit system has several other uses, but none so compeling. -dert
This archive was generated by hypermail 2b30 : 12/18/00 PST