Along the same lines.... I haven't built any of the way cool admin toys yet, but have got a beta version of my mud up and running that ought to greatly simplify the creation of admin tools: In a nutshell, all of the major circle data structures (world, obj_proto, mob_proto, the descriptor list) are held in a SYSV shared memory segment. The advantage of this scheme is that secondary applications can attach to the same shared memory segment and modify the contents of the structures there without disturbing a running game. In effect, it de-couples any admin tools from the mud code. I would highly recommend you look into this scheme before you start to build your tools. -Todd The Void at rosebud.umiacs.umd.edu 4000
This archive was generated by hypermail 2b30 : 12/18/00 PST