>>> <HAAGD@CHEMISTRY.BYU.EDU> 6/20/95, 01:27pm >>> :Hello, :I'm trying to set up some role-play stuff on my circle code, and one :idea is to require the highest level mortals to petition for :immortality and pass a quest. My question is, where can I set it so :that characters can't level beyond 50(on my mud) by gaining xp...so :that they would have to be advanced to IMM? In gain_exp where people are automatically advanced add a trap for the level, i.e. if (exp < immort_exp) advance(char) else send_to_char("You must pass a quest to continue further...") Has anyone implemented at system to only allow advancement of one level at a time? Seems silly for a level 1 person to group with a 50, kill some massive mob and instantly be level 12. I like the system that only lets you advance 1 level at a time and requires a visit to the guildmaster every time to level. I have a pretty good idea how to do it but didn't want to reinvent the wheel. Dennis
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