> > > I haven't been paying much attention to the discussion, but > our solution was quite similar to what the 3.0 shopkeepers > do, simply appending a number onto the beginning or end > that denotes how many of the given item are present. > > It's not often a problem anyways since we have lots of mobs > that 'clean up' the mud for us :) > - tim > > (Tim Maddux, tbmaddux@engineering.ucsb.edu) > > The problem was that some people (me for example) don't like to see something like: A waybread is lying here [3] (first reaction, what's that [3] doing there?, second reaction, quit 0) My advice is: If you don't like A waybread is lying here A waybread is lying here A waybread is lying here A waybread is lying here Change it to: There are 4 waybreads lying here (or something simular) instead of A waybread is lying here [4] In addition you can prevent big numbers of the same object being in the same room. Maybe it's a little more difficult to do it my way (It realy isn't that hard) but it surely is a lot nicer. I just think that translating the world-structure to text should be done entierly by the mud and not partly by the players. -Jaco-
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